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Will stencyl studio fix bugs
Will stencyl studio fix bugs








will stencyl studio fix bugs
  1. #Will stencyl studio fix bugs 1080p
  2. #Will stencyl studio fix bugs full
  3. #Will stencyl studio fix bugs software

#Will stencyl studio fix bugs software

Game Maker is the only software I can use to this level, and I'd say that reaching that level is far easier than in countless other engines out there. If I understand how it works on an abstract level, I can make it happen. At this point, it feels as if I can very easily create anything I can imagine in a relatively short amount of time. I've been using Game Maker since GM6, so the biggest deal for me is how much I know about this thing and how it works. Then here I am today, still here on the forums (admin now), still working with YYG and still loving every second of using GameMaker. ah, nostalgia!) and where I was eventually made a moderator and where YYG saw how active and enthusiastic I was and offered me a job. In the space of a couple of years I'd made 3/4 games and then joined the GMC, where I met some amazing people (Xot, FredFredrickson, Sinaz, Icuurd, GearGod.

will stencyl studio fix bugs

So I got it and was blown away by just how simple it was to get really small and fun stuff happening. I remembered making games with BASIC on the Spectrum when I was a kid, and plugged "Making Games" into Google over 10 years ago and up popped "GameMaker".

will stencyl studio fix bugs

I love GameMaker because it got me back into programming without the need for text books or going back to school, and in doing so opened doors for me that I never even knew existed. Please, lets make this a positive discourse about what GameMaker has given you, and in turn you'll all give me a happy place to come to when everywhere else is going to hell. we have enough of that elsewhere on the forums, so I'd appreciate it if we could keep just this one topic positive and uplifting, and so I've tidied the topic (again, that's twice now). This is a topic about what you LOVE about GameMaker, and yet certain people seem determined to steer it in a more negative direction. Have you tried GMEdit to see if that might feel a bit better for you? I'd guess most of the people struggling with the IDE are using laptops where a common resolution is 1366x768, so I could see that being a problem - but I think that'd be a struggle for anything other than basic web browsing and general use too.

#Will stencyl studio fix bugs 1080p

I didn't personally have many issues when using it on a 1080p screen either but I didn't use 1.4 for long and so don't miss anything about it, but I understand other users got so used to it that GMS2 feels wrong to them.

#Will stencyl studio fix bugs full

I just wish it would remember it's size and position like other apps instead of opening full screen and having to resize and reposition it every time I open it, but I filed that and it's going being added at some point. I actually size my GMS2 window to around the size of a 1440p screen and have no issues when using it with other stuff open around it on a 4K screen. To your point - the IDE does feel much nicer on a 4K screen there's no doubt about that, but I feel like that's the same with any application really. It's a fantastic tool for rapid prototyping.Īnd the ability to (easily) export to just about every relevant platform is really nice.Ĭlick to expand.It's not about the size of your screen it's about the resolution and screen real estate, it's no good having a 32" screen if it's max resolution is 1280x1024. *but* it's *still* to this day the easiest, most flexible and fastest way to go from "idea" to "playable game". Now, I feel, with the march of time (into the current PlayTech era) that original vision has been somewhat diluted (GMS2 in particular seems more targeted at coders, educational settings and professionals - and in doing so has actually taken a few steps back in terms of intuitivity/ creative type appeal). Supporting them directly, promoting them at events, adding more exports and powerful features etc. The original vision for GM (Overmars era) was to make game creation possible for non-coders and to introduce them to basic coding concepts.Įarly YoYo era broadened that vision a lot and gave a lot of creative / non-coder types the chance to become indie superstars. lets say gaps and oddities in GML as an experienced coder familiar with other languages.īut in doing so you're really missing the point.

will stencyl studio fix bugs

There are a few game creation apps that are even easier - but they are far more restrictive/ much less flexible/ powerful. It's the easiest thing *for non-programmers* to pick up and make good use of to bring their ideas to life.










Will stencyl studio fix bugs